Farmville. Cityville. Words with Friends. Mafia Wars 2. These are some of the more popular online games created by Zynga and available for free on Facebook, Myspace, Yahoo!, and as apps on iPads and iPhones. Founded by CEO Mark Pincus in 2007, Zynga (named after his late dog, Zinga) is one of the worlds leading social game developers and one of the tech industrys hottest companies. The companys goal is to enable users to build social connections through online games. But how do you build a viable business getting people to buy a bunch of things that dont exist? While sifting through data that Zynga collects when people play its online games, product managers for a game called FishVille discovered something quite interesting. Players were buying a translucent anglerfish at six times the rate of other sea creatures, using an imaginary currency people get by playing the game. So they quickly had company artists create a set of similar imaginary sea creatures with translucent fins and other distinctive features. One differencethis time they charged real money for the virtual fish. Players snapped them up at $3 to $4 each. Although 95 percent of Zyngas game players never spend any real money on its games, its audience of unique monthly users (around 150 million) is so large that the small percentage that actually buys imaginary chickens and imaginary skyscrapers and imaginary fish generate big bucks. In fact, some playersZynga calls them whales, the same name used for casino high rollersspend hundreds or even thousands of dollars a month. Zyngas revenues were nearly $600 million in 2010, with profits of $91 million. With the continuing economic uncertainties, the first half of 2011 was more challenging as sales activity fell for the first time in company history. Despite these challenges, Zynga continues to transform the game industry with its strateg
ies. While other traditional video game companies create games they think players will want and then sell those games, Zyngas strategy has been to offer free games through social networks, such as Facebook, and then study data on how its audience plays them. Using these findings, it figures out ways to get people to play longer, to tell friends about the games, and to buy more virtual goods. Zyngas unique ability is analyzing reams of data on how players are reacting to games. The companys vice president in charge of the data analysis team says, Were an analytics company masquerading as a games company. Data analysis has been and continues to be a key part of Zyngas strategy. This chapter-opening case illustrates many of the complexities and challenges that todays managers face in strategic management, that is, in Zyngas strategic initiatives will affect what its managers and employees do. Even managers at other entertainment and game design companies have to decide whether and how to respond to Zyngas strategic moves. Such strategic decisions are common in todays competitive environment for all types and sizes of organizations. Understanding the how and why of strategic management is what this book is about. By studying strategic management, you can begin to understand how employees manage various strategic issues. Then, whether youre an art director in Austin, Texas, an engineering manager in Bangalore, India, or a data analyst in San Francisco, youll be able to recognize and understand strategic decisions. What kinds of changes might be needed? How might these changes affect my work or my team? In this introductory chapter, youll get a taste of what strategic management is about. Its divided into three major sections: why is strategic management important, what is strategic management, and whos involved with it. The one thing not included is the